![]() ![]() Is best used on a dedicated mage type as a support skill, as it adds to the potency of many spells, and your ability to make Magery spellbooks with special properties has its chance for those properties based on your Magery skill level. Inscription - Creates spells, books, spellbooks, etc. At 100 skill, use of a special book opens up Glassblowing, which can make decorations and a few Gargoyle weapons out of sand.Ĭooking - Creates food and drink, some of which may have magical properties if made from special stuff These are the skills NOT covered in this forum, but can sometimes be found in templates with them.Īlchemy - the making of potions and poisons. This skill has NO RUNICS, but does have some recipes for magical items. Tinkering - Making useful metal and wood items of a small sort, ranging from Knife weapons, to crafting tools required for most other crafting skills to clocks & golems. Unlike Blacksmith, is its own recycling skill, though the return is less (capped at 50%) and requires a pair of scissors. Like Blacksmithing, gets its Runic Tools through the Bulk Order Deed system. * Tailoring - Making of clothes, as well as Cloth Gargoyle Armor, and leather armor for all 3 races. As with Bowcrafting, Runics are available through Elven city quests. Has many crossover items that require both Carpentry AND one other skill to craft, for decorations, useful items ( musical instruments, fishing poles), and house add-ons that other crafters need to work (forges, ovens, looms, etc.) At 100 Skill, you can read a book on Stonecrafting, that allows you to craft stone decorations, stone weapons and stone armor (the latter two worn by gargoyles). Items cannot be recycled for materials.Ĭarpentry - Making of most wooden items not covered in Bowcrafting or Tinkering, including Wooden weapons, shields and Elven Wooden Armor. Can't harvest wood on their own, but can turn logs into boards with an axe, if they are able to craft with that wood type. Has Runic Tools acquired through Quests in the Elven cities of Heartwood and Sanctuary. Has Runic Tools for creating magic items gotten through Bulk Order Deeds (that can also be used with the Imbuing/Reforging advanced crafting skill to Reforge normal iron metal gear into magical items).īowcrafting/Fletching - Making of Bows, crossbows, blowguns and ammunition. * Blacksmithing - Making of metal weapons and armor. (*can be raised to 120 cap with power scroll use) Non-Carpenters may opt for Chivalry instead, especially is only a semi-crafter that has weapon combat skills. Magery - not really a crafting skill, but required for some Carpentry items, and most crafters and resource gatherers will need a means of transport (to get supplies, claim and turn in BODs & quests, etc.), and being able to heal from blundering into a monster is a plus. Best put on a PvM Axer, preferably one with Bushido skill. No longer needs to be piggybacked on Carpentry or Bowcrafting unless you really feel like it. Lumberjacking - Harvests wood, and now can finally make his own boards. Does not HAVE to be on your primary blacksnith, but not having on it means not being able to quickly recover items not fitting your needs. Also required to recycle smith-created items to get their metal back (what metals can be recycled and the percentage of return (0.66% * Mining skill) is based on the mining skill, despite being a function of the blacksmith tools). Mining - Required to dig ore, granite, gems, sand, and the special large gems used in crafting (some of these require reading special books, once you reach 100 skill, to unlock the functionality). Think I'll end op copying this reply later into the new FAQs.Īrms Lore - A must on any armor-producing and/or weapons-making crafter - Adds additional bonus points to the Exceptional Quality bonus that crafted items can get. ![]()
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